FAQ
THE MOST REGULAR OF QUESTIONS
This is like asking "Is Burkina Faso a real place?" We have seen images of Burkina Faso, we know it has people who live there and probably some food to eat too. Burkina Faso probably also has a few rules, or "laws" as they may be known. However, we haven't actually been to Burkina Faso and don't plan on ever going, so can't and won't actually validate, ourselves, that it really is a real place.
The same goes for The Eightpints - we have images of it and some of its denizens, and know it has food because it has a pub and all pubs serve food.
Are we saying that The Eightpints is as real as Burkina Faso? No, because we were telling porky pies when we said we have seen images of Burkina Faso: we haven't, we've only seen the country's name written down somewhere and think it sounds fancy.
The Rules, Lore and Art for The Eightpints are released and can be downloaded from our website.
The miniatures are under development, and we are releasing them here as they become available: https://cults3d.com/en/users/theeightpints/3d-models
However we must note that there is no real reason miniatures need to be used to play the game. All you really need is dice and an imagination.
The Eightpints is a campaign (singleplayer vs Beasts or multiple players vs Beasts) and skirmish (player vs player warband battles) tabletop miniatures game. The idea is to form and lead a warband to victories against other warbands and also non-warband foes such as beasts and Perpetuals. Levelling up as you do so, learning new skills, acquiring new loot.
The idea is to create a game that is easy to pick up and learn (basic rules) but massively deep, broad and rewarding (advanced rules) for players (like us) who have no self control and prioritise Questing and Skirmishing above their own physical wellbeing and "never want it to end". But still take a shower out of self-respect.
They are currently under development and can be downloaded from https://cults3d.com/en/users/theeightpints/3d-models as we release them.
However, until they are "all up" we would like to point out that there are HUGE arrays of fabulous miniature developers / manufacturers out there and if you buy a few choice sets from a bunch of different ones (at 28mm scale) and go at them like a Surgeon on the battlefield, you will create for yourself some fabulous and unique miniatures that will be the envy of your local gaming group. Its worth mentioning that nothing *requires* that miniatures are used: If you grab a hammer and flatten out some beer bottle caps, punch a nail through each of them, then glue images (print out ones from the website/rules) to the nails, you are in store for a grand adventure, and have already even completed one ("Make a Warband"). Use your Nan's respectables as terrain. Go wild.
A warband is a pretty varied act - a grouping of a range of individuals whose individual "Venn diagrams of purpose" align sufficiently often enough for them to all be considered a grouping of aligned nuisances for the local aggro fauna and flora, when the aforesaid fauna/flora talk to each other when the warband is back at the pub, "resting".
Create your own unique warband and be the most legendary Warband in the whole of The Eightpints! For now, The Eightpints is Lore, Rules and some visually exciting stuff that you need to send to a printer if you want a permanent copy of in the Real World.
...And some models we are drip-feeding to the internet.
We sit around under an umbrella sipping a cocktail, keeping out of the harsh sun of the Chamuscado Glass Wastes, while millions of semi-sentient Glass Shard Scarabs flick their wings open and closed, representing 0's and 1's as part of the world's largest open-air desert computational system. As we sit there in the shade, we strum death metal on a lute. Occasionally, we hum.
We use tools from both Google and Adobe to create the world of The Eightpints. We joke that its so that we can offload all responsibility for this pile of shizz onto a non-sentient being.
Some will know, and many will not, that The Eightpints is a world that sprung up in the Spring of '20 when the "real world" was all going to shizz. We decided to create our own world, which we think was a psychological defence mechanism for us to "control the shizz". The main plot involved a dog, a lot of whizz and a large amount of satire and laughs. It got us, and the people who stumbled across its "corner of the internet", through some strange times.
This creation, however, was based on the IP of a well known table top miniatures manufacturer. We enjoy their games and wish them well, however in order to really flesh out The Eightpints we decided we needed to operate under our own IP, and so have spent some time reworking every single part of The Eightpints so that it can stand on its own two feet, but still pay homage to all of the things that inspired it to come about in the first place.
Back onto the topic of AI:
In playing around with various AI tools, it seems that AI can create fairly "deep" and even "complex" notions, however we aren't sure (and haven't tried) to see if AI can generate notions as nuanced, complex and counterintuitive as, for example, the backstories for the Under-Over Scurry and The Foxglove Syndicate factions. (Note: Foxgloves haven't been released yet). There seems to be a sensible level of "morality" that Google and Adobe's AI tools enforce, and we expect that this morality would inhibit or fully prevent the joining of the dots that were joined for these two factions, specifically. In summary: for the really, truly weird bollocks that is still coherent, you need a human.
On the subject of where it is appropriate to use AI, we have one rule we ask ourselves: "Does this enhance, or detract, from the player experience?". If it detracts, we don't do it. If it enhances, we get the wings of the Glass Shard Scarabs fluttering.
An example of something we don't and won't use AI for: The Eightpints has fabulous art representing a whole manner of awesome warbands and beasts. Very few of them actually exist as models in "the real world" (so far). It is very easy to take any of these images, throw them into an AI tool and (we won't give the prompt(s) away) ask that AI tool to generate photorealistic images of tabletop miniatures that would represent those images. Then, players can visit our website/socials and see awesome "photos" of miniatures that don't actually exist. This *wouldn't* be a great player experience, as players would then want to buy/obtain those miniatures to use in their games and collections. Its setting players up for a sort of "emotional fraud" because what they are seeing isn't obtainable with the same relative ease you would expect a wargaming miniature to be.
Thus, if you see any photos or videos from us of things that look "real" then those are, in fact, real.
The rest... well, none of it actually exists. But the subject matter is orcs, dwarves, aelves and dragons. So you knew that already.
Play it and tell your nan how much fun you had. Also all of her friends.
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