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The Quadrant of Power & Belief

What matters is not just what is believed, but also how it is manifested.
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The Axis of Belief: Why You Do It

This axis defines the motivation and source of truth for a faction​
Creed-Bound

You can always spot them when they walk in. There's a look in their eyes, a kind of unshakeable, terrifying certainty. These are the Creed-Bound. For them, the truth isn't something you find; it's something you're given. It might come from a screaming god, a dusty old book, or the simple, brutal traditions of their clan. It doesn't matter. The path is already written for them, and they will walk it to the bitter end, dragging the rest of the world with them. Never try to reason with a true believer; their faith is a fortress, and you are just a storm breaking against its walls.

A faction is "Creed-Bound" if their truth comes from an external source they are bound to follow. This could be a demanding god, a rigid legal code like that of the Alka-Hest Haulers, or an unshakeable cultural tradition like that of the Earth Gnashers.​

Self-Made

Then you have the others. Their eyes don't have that holy fire; they have a cynical, calculating glint. These are the Self-Made. They've seen the gods and their grand plans, and they've decided they'd rather trust the truth they can hold in their own scarred hands. Their power doesn't come from a dusty book; it comes from their own will, their own ingenuity, and their own refusal to kneel. They are the survivors, the pragmatists, the inventors, and the heretics. They don't believe in fate; they believe in a well-placed blade and a better contract.​

A "Self-Made" faction believes that truth and power are forged from within. Their philosophy is built on pragmatism, personal experience, and the strength of their own will. They make their own rules and are not beholden to any god or external dogma.​

The Axis of Power: How You Do It

This axis defines the source of a faction's power​
Juice

You feel that low hum in the air? The taste of ozone and old blood at the back of your throat? That's what the old hands call "Juice." It's the raw, chaotic magic of the world, the stuff that seeps up from The Sink. It's not the clean, elegant magic of the storybooks. It's a messy, unpredictable, and deeply personal thing. It smells of strange herbs, of blood, of old, forgotten rituals. It is the power of belief, of rage, of sorrow, and of life itself, and those who learn to channel it are playing with a fire that can just as easily forge a legend as it can burn them to a cinder.

Juice can refer to the chaotic filth of The Sink, the primal energy of the greenskins, or the divine power of the Pantheon. "Juice" is the unpredictable, often dangerous energy that you channel.​

Cogwork

You'll hear Cogwork before you see it. It's the hiss of a piston, the steady click-clack of a gear-driven limb, the sharp smell of hot oil and scorched metal. This isn't the wild, unpredictable power of Juice. This is the power of the world dragged into the light, measured, cut, and hammered into a new and terrible shape. It is the power of the wrench, the gear, and the perfectly calibrated explosion. It's a loud, greasy, and brutal kind of power, but it's an honest one. You can always trust a machine to do what it was built for, and in this world, most machines are built to kill.

 

"Cogwork" represents power derived from understandable, repeatable, and mechanical systems. It's the logic of the gear, the precision of the machine, and the power of invention. It's the world of the Alka-Hest Haulers and the Scrap-Tek Horde.

The Factions and Warbands

Warbands from these Factions have been seen weighing in on treasure hoards of late...

Tide-Sworm

Followers of the sea-god Leviakh, they believe absolute chaos must precede perfect order. Their bloody battles are a sacred duty to hasten this apocalypse.

Lore

The Tide-Sworn are the fanatical, sea-faring followers of the brutal god Leviakh. Their philosophy—the Saturation Doctrine—is a grim and paradoxical creed. They believe the only way to achieve an unshakable, perfect order is to first bring about absolute chaos. Their existence is a bloody pilgrimage to hasten this process, seeing every battle as a sacred duty to push the world towards its breaking point. They are not simply murderers; they are grim philosophers of violence, the willing architects of the bloody apocalypse that will precede a silent dawn.

 

Wytch Coven

Fanatical servants of Arkhotek, the Wytch Coven worship the final moment between life and death, seeing the skeleton as the only perfect form.

Lore

The Wytch Coven are the fanatical, necromantic servants of Arkhotek, the Silent Architect. Their entire existence is defined by the obsessive study and worship of the final, infinitesimal moment between life and death. They see all living beings as crude, unfinished sculptures trapped in the chaotic prison of flesh, believing true perfection can only be found in the clean, geometric elegance of the skeleton beneath. To face the Wytch Coven is to face a terrifying, ideological war machine that is not trying to kill you, but to perfect you.

Scrap-Tek Horde

Manic greenskin inventors who worship the god Krank. They believe flesh is weak, building crude, unstable Slag-Punk machines that are dangerously powerful to all.

Lore

The Scrap-Tek Horde are the manic inventors and obsessive tinkerers of the greenskin world. As devout followers of Krank, the God of the Wrench, they believe that flesh is weak and primal fury is unreliable, but a sufficiently loud, smoke-belching, and over-engineered machine is a force of true cosmic power. Their entire culture is built on scavenging and "violent improvement." Their machinery is just as dangerous to its user as it is to the enemy, but to the followers of Krank, a spectacular explosion at their own end of the battlefield is just another form of victory.

Stalkárn Horde

A force of nature, not an army. This fusion of beast and metal lives for the charge, believing whatever cannot withstand their unstoppable momentum deserves breaking.

Lore

The Stálkarn Horde is not an army or a society; it is a force of nature, a living avalanche of steel, horn, and hoof. They are a faction of pure, primal instinct, driven not by dogma or pragmatism, but by the overwhelming urge to charge forward and shatter whatever lies in their path. Their philosophy is simple and brutal: that which cannot withstand the charge deserves to be broken. To face the Stálkarn Horde is to stand before an unstoppable, singular idea: forward.

Earth Gnashers

Following the simple dogma of the Jaw, these brutish Orcs believe all strength is external. They literally consume their foes, gnawing armor into new wargear.

Lore

The Earth Gnashers follow the simple, brutal dogma of the Jaw: all strength is external and must be consumed. They are a primal, Orc-like race who have evolved to eat rock, metal, and the very essence of their foes. Their "gnaw-forged" armor is a testament to their victories, a patchwork of chewed and reshaped plates taken from their enemies. To the Gnashers, the battlefield is not a place of tactics or glory; it is a banquet, and they are always hungry.

K'tharr Symbiotes

This insectoid race pragmatically farms The Sink's energy by bonding with magical parasites, trading their own life force in a painful symbiosis for immense power.

Lore

The K'tharr do not worship gods or The Sink; they farm it. A lithe, insectoid race, their entire society revolves around a dangerous, pragmatic symbiosis with parasitic "Juice Grubs" which they graft onto their own bodies. This bond is a transaction of pain for power, the grub feeding on the host's life force in exchange for potent, chaotic abilities. To a K'tharr, a body covered in glowing, pulsating parasites is a sign of immense personal power and self-sacrifice—the ultimate expression of self-made strength.

Frost-Still Clans

Like a fine spirit, the Frost-Still Clans believe true power needs time. They endure like glaciers, their strength maturing to become unstoppable in a battle's end.

Lore

Slow, patient, and as unstoppable as a glacier, the Frost-Still Clans are a paradox of brewers and warriors. They believe that true power, like a fine spirit, needs time to mature in the endless cold. Their entire philosophy is built on the concept of "The Long Thaw"—a patient, grinding endurance that allows them to absorb any assault before unleashing their own, fully matured strength in the final, decisive moments of a battle. They are the inevitable winter, and their victory is a promise carried on the frozen wind.

Harmonious Conclave

These crystalline beings believe reality is a dissonant song. They use powerful sonic technology to violently "retune" their foes into a state of perfect harmony.

Lore

The Conclave is bound by a single, unshakeable creed: the "Dogma of the First Chord." They believe the universe was sung into existence by a single, perfect vibration, and that all the chaos of the present world is a result of that song becoming dissonant. Crystalline beings themselves, their purpose is to act as the universe's tuners. Their sonic technology is not for war, but for "correction." To them, battle is a sacred performance to silence the "noise" of their enemies and bring them into their perfect, silent harmony.

Tales tell of recent Warband activity in these here places

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